public class Defines
{
    #region Common
    public const string Status = "Status";
    public const string Direction = "Direction";
    public const string Move = "Move";
    #endregion

    #region Character
    public const string Player = "Player";
    public const string ActionStatus = "ActionStatus";
    public const string Zombie = "Zombie";
    #endregion

    #region Input
    public const string Horizontal = "Horizontal";
    public const string Vertical = "Vertical";
    public const string MouseX = "Mouse X";
    public const string MouseY = "Mouse Y";
    #endregion

    #region Item
    public const string Light = "Light";
    public const string EatLight = "EatLight";
    public const string Flashlight = "Flashlight";
    public const string Door = "Door";
    public const string DoorLeft = "DoorLeft";
    public const string DoorRight = "DoorRight";
    public const string DoorFrame = "DoorFrame";
    public const string Floor = "Floor";
    #endregion

    #region Interaction
    public const string Eat = "Eat";
    #endregion
}